Tag: Peter J. Tomasi

  • The New 52: Green Lantern: New Guardians #1, Green Lantern #1, Green Lantern Corps #1, Red Lanterns #1

    The New 52: Green Lantern: New Guardians #1, Green Lantern #1, Green Lantern Corps #1, Red Lanterns #1

    Green Lanterns: New Guardians #1

    Writer: Tony Bedard / Artist: Tyler Kirkham

    I’ve never been much for any Green Lantern not named Guy Gardner (best jacket in comics, best hair in comics), but start me off with a gaggle of dead ones, victims all of a seemingly apocalyptic intergalactic battle, and I’m going to take notice. The new Lantern in question here is Kyle Rayner, and, if this is what the characters always been like, I don’t see what people have been complaining about since his 1994 debut. He’s a nice enough guy, and, as a comic book artist, he’s able to bend the Green Lantern power ring to more creative uses than giant boxing gloves or the current popular manifestation of supreme cosmic willpower–the giant machine gun. He saves a crane operator from certain doom by willing to life three giant, Depression-era construction workers…and is promptly criticized by some random kid for designing his own costume.

    Thankfully, Green Lanterns: New Guardians #1 isn’t as preoccupied with defending the legacy of its main character as Aquaman was, and the result is a 22 page comic that both effectively introduces its hero and hurls him into an incredibly dangerous predicament. Out in space, the power rings belonging to other cosmically-powered spacemen are disappearing, which is understandably upsetting to the factions missing their rings. They all converge on Kyle and, wouldn’t you know it, a Lantern from each corps is hot on its tail, ready to tear apart the poor bastard unlucky enough to draw their attention.

    Tony Bedard, whose Route 666 remains a favorite–if unheralded–comic of mine, is effective in cramming everything into one issue. Not only does Rayner get the ring, the other Lanterns lose theirs, the crane falls, there’s a whole lot of dead dudes on Oa, and the ring hunters drop in on Rayner at the end. That’s big stuff for a first issue, particularly considering that many of the New 52 first issues have been content to tease at a threat, meander with a character, then jump to the cliffhanger; but Green Lanterns: New Guardians #1 is as tight and controlled as a comic mid-way through its run. Tyler Kirkham’s visuals–particularly his handling of alien species and Rayner’s saving the crane–are stunning and clean, cosmic but still human. I can see a situation where I’d quickly tire of Kyle (he’s a bit sassy, and that can go overboard quickly), but I’m hooked for a couple of issues at least, if not more.

     

    Green Lantern #1

    Writer: Geoff Johns / Artist: Doug Mahnke

    In Green Lantern #1, Hal Jordan becomes the sad, divorced dad of comics, out of touch with the world around him because he’s spent so much time among the stars. His power ring abandons him and chooses Sinestro, he’s jobless, can’t make rent, is dead to a world that doesn’t realize he protected them, and is hapless when it comes to speaking to Carol Ferris, maybe the only person on Earth who understands him and what he’s been through. Of course, that doesn’t make it any better when Carol takes Hal out to a fancy restaurant, where he charmingly asks her to co-sign the lease on his car where another, better man may have asked her to marry him, but it’s kind of fun watching Jordan and Ferris get their hopes up about two things that couldn’t be more different, only to see both dreams smashed.

    This seems to be Geoff Johns’ specialty, to bring superheroes low and raise them back up. Hal Jordan, having shrugged off prior events where he killed billions of people, is an odd reclamation project, but Johns brought Jordan back into this world, and it seems he’s going to be the one to shepard him as the DC Universe moves forward. Having been around the block with a few titles written by Johns, I feel my interest in the adventures of Hal Jordan; Civilian waning even before Green Lantern #1‘s cliffhanger, which looks like the set-up for the world’s dullest, lecture-filled buddy cop movie. While giving Sinestro a place in the Green Lantern Corps is an interesting thought, Johns simply doesn’t write with the short of urgency or poise that I’m looking for. His heroes are ponderous and lost beings, looking for redemption and trying to reclaim their old glory. They’re also too well-aware that they’re better than the people around them. His villains are like that, too, but that I can shrug off. You give a guy phenomenal cosmic powers, and the best he can do is conjure a giant pair of binoculars? If I were the jobber Sinestro easily kills in this issue, I would have tried to attack him from behind, too.

     

    Green Lantern Corps #1

    Writer: Peter J. Tomasi / Artist: Fernando Pasarin

    Because it’s not enough to have both Kyle Rayner and Hal Jordan down on their luck, Green Lantern Corps #1 sees Guy Gardner apply for a job as a high school football coach and get rejected, as his being on the sideline could make the team vulnerable to extraterrestrial attack. If Hal Jordan is the divorced dad of comics, Guy Gardner is now the sad uncle–he’s wistful for normalcy, has his own goofy nickname for the men and women of the Green Lantern Corps, and still wears the (awesome) jacket that got him laid in high school. John Stewart–actually referred to as the black Green Lantern in another book, in another bit of weird meta-awareness these books probably don’t need–is similarly listless. He’s hired to design a building specifically because he’s a Green Lantern, then he finds out that the building firm wants to cut a few corners, and Stewart quits. Meanwhile, in space, several Lanterns are being hacked to death by a mysterious entity. The moral to Green Lantern Corps #1? It ain’t easy being green.

    There’s really not much more to say beyond that. Either Gardner is getting lectured to, or Stewart is doing some lecturing, and neither path is of particular interest to me. The larger, cosmic implications of Green Lantern Corps #1 will take center stage, I imagine, but of all the New 52 books I’ve read, this comics Threat/Hero Building/Threat set-up is the least compelling one yet. There are some nice touches, like when Gardner is being interrogated by the other men applying for the high school coaching job, but, maybe because I read Star Wars novels as a kid that did the same thing, the prospect of an entire planet being drained of its water–especially a planet that isn’t Earth–just doesn’t excite me, and Stewart, by using his ring to send his potential employers hurtling Earthward in a lantern-powered elevator because his standard of excellence is nothing short of impractical, strikes me as somewhat petulant. Like many of the books DC has recently launched, Green Lantern Corps #1 features some very strong art, here by Fernando Pasarin. But, like with many other books in the line-up, strong art isn’t enough to get me to plunk down $2.99, and Peter J. Tomasi’s script, like the one he did for Batman and Robin #1, does more to turn me away from a good concept than interest me in seeing what happens next. He’s reaching for quiet, character defining stuff in both comics, but both are let-downs.

     

    Red Lanterns #1

    Writer: Peter Milligan / Artist: Ed Benes

    Red Lanterns #1 is a curiosity to me, as I missed out on the crazy widening of the Green Lantern mythos’ color spectrum, and I knew who exactly zero of the characters in this book were going in. I assumed that it was going to be a villain book, since the dudes and dudettes on the cover looked pretty feral and of the teeth-gnashing variety, but the Red Lanterns are given their power and motivation by a desire for revenge. They are, in fact, so powered by vengeance that they’re mentally crippled by rage, unable to do much more than rip people apart and fight each other. But, two pages in, there’s a cute housecat who rips apart some S&M-themed aliens, so I was immediately attached to the concept, which I’d otherwise be tetherless to.

    The leader of the Red Lanterns, Atrocitus, is a kind of cosmic Conan the Barbarian. Like Conan, he’s motivated by the death of his family, is a man of phenomenal strength and rage in a universe that doesn’t understand him, a tool by which a reader is allowed to mull over the value of violence and rage in society. Atrocitus saw his whole planet wiped out by the machinations of an insane Guardian of the Universe, so there’s plenty of fuel in the tank. But, just the same, that Guardian is dead now–can one still feel rage once vengeance is claimed? Atrcitus looks into the future, sees much suffering, and determines that yes, such things are possible.

    As much as I like Atrocitus (I dig Conan and Red Sonja and other barbarians, so I suppose that makes sense), Red Lanterns has some ground to cover before it becomes something I’d gladly spend my money on. Apparently, the rage-infected humans of 28 Days Later are what inspired Geoff Johns and Ethan Van Scriver when they created the Red Lantern Corps, and that influence is certainly evident in the way the Lanterns who aren’t Atrocitus behave–they’re barely capable of speech. Not that Red Lanterns is a zombie book, but my interest in the other Red Lanterns right now is like the interest that I have in a zombie that isn’t threatening a potential meal–nil. I see that there are a few possible recruits to the Core, and perhaps the potential to increase the awareness of the other members. That would be splendid.

    I trust Peter Milligan, whose run on X-Force and the resulting X-Statix are perhaps the best commentary on the absurdity of superheroism, superhero teams, and fame I’ve read in mainstream comic books. I also like Ed Benes, whose art has matured considerably since I last saw it in Birds of Prey. I previously had him figured as a cheesecake artist, adept at drawing the ridiculously implausible curves of DC’s superheroines and little more, but beyond Bleez, Atrocitus’ second in command, there is little room for T&A. His Red Lanterns look properly demonic, ready for war.

  • The New 52: Batman #1, Batman and Robin #1, Batman: Dark Knight #1, and Detective Comics #1

    The New 52: Batman #1, Batman and Robin #1, Batman: Dark Knight #1, and Detective Comics #1

    To be honest, I sometimes worry about things like Batman. I know that in a world plagued with real problems, it is mostly ridiculous to care about the portrayal of a comic book character, but if comic books are one of the ways I choose to escape the kung-fu grip of reality, I will likely find myself worrying about my unreality. The way things were in 2006, when I stopped reading comics regularly, my unreality was in a shambles. Batman, my barometer for all things mainstream comic book, had been brought low by the events of Identity Crisis and, in DC’s mad scramble to create another Hush, he’d been pushed through some pretty lame storylines across his own books. In Detective Comics, he stopped detecting. In Batman, he did more brooding over ancient history than punching the crap out of crime. Jason Todd was coming back. Bruce Wayne was going to die or be zapped to the past or something. His mind had been erased. There were chinks in the armor. It was too much to truly care about. But nothing will attract my attention quite like promising a line-wide relaunch, so here I am, reviewing all 52 of DC’s new number ones while the company presses on, this month releasing issue #3s and, for the first time in quite awhile, actually eating into Marvel’s previously unchallenged marketshare. Once again, I find Batman to be my barometer. If the Bat books are shaky, with this much on the line, why bother? I’m racing to catch up with the DC Universe, so today, and until I’ve written about all 52 new books, I’ll be cramming my reviews together. Here are my thoughts on Batman #1, Batman and Robin #1, Batman: Dark Knight #1, and Detective Comics #1. This, too, will serve as a preview of how weekly comic book reviews will be handled in the near and glorious future when I’m not trying to get my bearings in a strange new universe.

    Batman #1

    Writer: Scott Snyder / Artist: Greg Capullo

    Were I the sort who judged a book by its cover, the sight of the Riddler with his hair buzzed to a green question mark would have turned me off of Scott Snyder and Greg Capullo’s take on Batman immediately. That’s not the Riddler I want, I would have bemoaned, little realizing that that the Riddler I want is, in all likelihood, the one of my imagination. It’s easy to project my expectations, my wants, my wishes onto a comic book, easier still to not pick one up because it seems like those things will not be satisfied in 22 pages, for three dollars, but the Riddler was hardly a factor in Batman #1, which, beyond featuring the most interesting detective narrative of the four big Bat books, also had the most compelling take on Bruce Wayne the philanthropist. I don’t know if it was editorial edict to have Bruce spend half the pages of his books standing behind a podium at a fundraiser or cocktail party, talking hopefully of one project or another, but the Bruce Wayne of Batman #1, issuing platitudes about what Gotham City is (“Gotham is hell,” “Gotham is damned,” “Gotham is Batman,” etc.) and the wisdom of his father, does more to show Batman’s sense of civic pride and obligation more than the Bruce Wayne who promises not to give birth to a cannibal, to not be afraid of the unknown. Batman here is much more capable of putting on a public face and, early, it leads to something more interesting than a confrontation with the thousandth cop to piece together the Wayne/Batman connection.

    The mystery at the center of this book, involving the grisly murder of a man with the use of old throwing knives, is also compelling, though the twist and the end of the book comes off as a little expected, and will likely wind up being some kind of framejob. Scott Snyder’s script effectively flips the switch from Bruce Wayne: Philanthropist to Batman: World’s Greatest Detective, though it probably helps that the touches defining both are familiar: Batman is always encroaching on Bruce Wayne, making him look absent minded at times, and the way the threat on Bruce Wayne’s life is handled comes straight out of the past. Though these elements lack novelty, it is good to see the character getting back to basics.

    Batman is worth returning to, perhaps the biggest reason being Greg Capullo’s art. Of the Batman family books, only J.H. Williams III’s Batwoman has a more captivating take on Gotham City, though Capullo’s is closer to what I’ve always identified as the “real” Gotham, the one of Batman: The Animated Series. He draws a dynamic Batman, at once human and cartoon, and while the Arkham Asylum slugfest that opened the book was a little bland, brief glimpses of his Two-Face, Clayface, and Mr. Freeze have me looking forward to possible future storylines involving those characters.

     

    Batman and Robin #1

    Writer: Peter J. Tomasi / Artist: Patrick Gleason

    If Batman and Robin #1 (and likely the Grant Morrison Batman and Son arc that preceded it) is anything to go by, having a superhero as a father would not be a cool experience. Matter of fact, it’d be a life fraught with mistrust, disobeyed orders, and, perhaps worst of all, constant bickering. It’s not that Batman isn’t cool, because what isn’t cool about fighting crime and driving souped up machines of death? The problem is that Damien Wayne, the fifth person to take up the mantle of Robin, is a petulant, self-important brat, and, even if that’s the way he’s supposed to be, I’m not going to cop well to a 10-year-old pointing in Batman’s face while yelling about being “light years ahead” of the other Robins.

    Maybe Damien (hopefully not named after the kid from The Omen) and his sour temperament are the result of being raised by the League of Assassins, but, as written by Peter J. Tomasi, the relationship between Batman and Robin is stock parent/teen disagreement, but over ridiculously high stakes like irradiated fuel rods. When they speak to each other, it feels a bit like Edward Furlong talking to the Terminator, if Furlong’s John Conner suddenly desired for his pet cyborg to start waxing random passers-by. I don’t know that the failings of Batman and Robin #1 are Tomasi’s–usually a solid hand–or those of the character at the heart of this book. At the center of the Batman/Robin partnership has always been Bruce’s obligation to whatever orphan was dropped on his doorstep. The thing was, those characters–even Tim Drake, by no means a victim of tragedy until Identity Crisis–had a way of humanizing Batman that socialite girlfriends and weekly dinner parties couldn’t. They needed him, and he needed them. I get the sense that Damien is relatively unchanged by the shifting circumstances of his life, that his conflict doesn’t involve learning to be a hero or learning to accept Bruce as his father, but that he’s going to constantly be whining about a perceived lack of respect. If the goal here was to create a completely unlikable Robin, mission accomplished. Eventually, I hope Batman hauls off and decks the kid for his endless backtalk. Or that I get to phone in a vote for him to be blown up in an abandoned shed.

    That being said, Patrick Gleason’s art is stunning. Scrumptious. If it were in service to a character I enjoyed, I’d buy two copies so I could hand one to strangers and tell them to see how great a Batman comic can look. The Crime Alley sequence, in particular, is A+ stuff, an elevation of material long taken for granted. Were the issue printed without dialog, there’d be something touching about a father taking his son to the last place he saw his parents, the shower of pearls in the gutter, the floating of a paper boat into the great unknown. But that Damien’s got a mouth, man. “You can’t just build a boat and hope darkness sails away with it,” he says, but it’s like Look kid, he can do whatever he wants. He’s the goddamn Batman.

     

    Batman: Dark Knight #1

    Writer (Co-Plotter): Paul Jenkins / Artist (Co-Plotter): David Finch

    The first image in Batman: Dark Knight #1 is the Gotham skyline, crowded with three blimps and a universe of spotlights. It’s likely that this is ultimately significant of nothing, but combined with the Arkham Asylum breakout (another one?), the giant reception Bruce Wayne speaks at (another one?), and that the first thing Batman does is fly his plane through Gotham, rappel down to the buildings, change into civvies and zipline across town to be on time for his speech on Fear: A Cannibal, Batman: Dark Knight feels a bit like Jenkins and Finch’s interpretation of The Greatest Batman Hits of the 90s, where everything was big, bold, and, above all else, toyetic.

    All of that plays to Finch’s strength as an artist, in particular his ability to lavish a scene in detail, but so much of it is utterly unnecessary. The board room scene, the Arkham breakout. I don’t have a problem that this has happened across so many of the new Batman #1s, but that it’s happened so much period, and that there’s pretty much nothing new under that particular rock. I imagine it’ll be important somehow–how did that weird rabbit-woman get into Arkham? who enabled the issue’s pivotal change to Two-Face? how?–but my concern in reading Batman: Dark Knight isn’t Bruce or Batman or his detective work, and not even the unfortunate and fundamental change in direction Two-Face undergoes, but why every man is over-muscled, why the attractive foreigner wore a hooker’s dress to this particular Wayne Enterprises meeting, why anybody felt the need to toy with and alter a tried and true villain; just why everything feels so dated and insecure as it tries to be all of the most badass things about Batman that having a kid or being a detective don’t allow. The Batman of Paul Jenkins and David Finch appears to be the Batman of slugfests. I grew out of that Batman ages ago.

     

    Detective Comics #1

    Writer/Artist: Tony S. Daniel

    For those of you who like your Joker grim ‘n gritty, in Detective Comics #1, he rips out the throat of a “big fan” while completely nude. In a post-Flashpoint world, it’s tough to know how familiar Batman is with the Joker (considering the turn at the end of the issue, my guess is “pretty familiar”), but he seems perplexed by the Joker’s choice to not wear clothes and, like Rorschach planning to delve further into Ozymandias’ sexuality, makes a note of it for later. When, at the end of the issue, the Joker blows up a building full of cops, he walks away from the scene declaring “Amatuers!” with a sneer, a comedian miffed that his audience isn’t in on the joke.

    Then again, the Joker’s always played to an audience of one, so it makes a certain amount of sense that he’s the only one laughing, and it makes perfect sense that he’s able to play Batman and the Gotham City Police Department like a fiddle, murdering and fighting so that he can end up back in Arkham Asylum, where he has an appointment he’d like to keep. That, along with the “amateurs” moment and Batman’s tenuous working relationship with the GCPD, including the use of the Bat Signal (despite cops firing on him) and the appearance of Harvey Bullock, are reminiscent of Batman: The Animated Series, if the seminal cartoon took on the darker aspects of the work of Frank Miller. Detective Comics #1 is incredibly gory for a main title depicting the adventures of the world’s most popular superhero, but that’s not at all a reason to discount what writer and artist Tony Daniel is doing with the old Batman/Joker tropes. As a matter of fact, I’m not sure what I think about the end of issue #1, other than that it’s a compelling, deft hook–one that’s worth giving another couple issues to, for everything to pan out.